The Translate function in Unity moves an object by a set amount, relative to its current position and orientation. Modifying a Transform’s position is the most straightforward method of creating movement in Unity.Įither by modifying it directly, over time, or by using the Translate function which allows you to move an object in a specific direction. Like this: Vector3 myPosition = transform.position Which is useful, as it allows you to easily reference, or change, an object’s own position from a script. The Transform property, which is typed with a lower case ‘t’, allows you to reference the Transform component of an object from a script that’s attached to it, without getting a reference to it first. ![]() It’s possible to modify the properties of an object’s Transform from a script that’s attached to it by using the Transform Property: Transform myTransform = transform Transform.position += new Vector3(0, 2, 0) Īdding a vector to an object’s position moves it by that amount. Or you can add a vector to an object’s position, to move it by a set amount in a specific direction. Transform.position = new Vector3(10, 0, 5) Like this: // Moves an object to the set position ![]() This works by setting the Position property of an object’s Transform component to a new position. The most straightforward method of changing an object’s position in Unity is to set it directly, which will instantly move it to a new vector 3 position in the world. Moving Objects in Unity explained (video)įor a general overview of how to move objects in Unity try my video, or continue to the full article below.
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